![]() ![]() On Motherboard: Read about the horror game that heals, 'Nevermind' The length, even though it confounded my speed run, is absolutely right. At the same time, it's very disciplined and constrained. Resident Evil 2 is alive and silly, unburdened by concerns of tone, consistency, or prestige. Sherry Birkin, slipping and falling down the sewers like a chump. The crane-up shot when you arrive at the police station. Some visual markers are lifted from the real world, others are taken from trash novels and Hammer Horror- Resident Evil 2 collides them, in such a carefree way, that it fashions a look all of its own.Īnd it's filled with so many great moments. Examine Leon's cop outfit, and it's comprised of pads and body armor and fingerless gloves-it's gone straight from the concept art desk into the game. You flip on the Resident Evil 2 inventory screen and it's all garish reds and greens. When Atlus was putting you up against a single monster in Hellnight, and Konami was busying itself with psychology in the original Silent Hill, Capcom went with outright color and adventure. Given this was 1998, I can't help but appreciate that kind of lavishness. Its makers do a terrific job of marrying completely off-the-wall monsters and scenarios with ostensibly mundane environments. It was only after playing Resident Evil 2 time and time again that I started to notice how it completely loses its mind about halfway through. It's a game of violently clashing sensibilities and styles, where one minute you're in the forensics room of a metropolitan police station, the next you're being chased through a sewer pipe by a gigantic spider.īut the thing is, Capcom almost makes it work-the progression almost feels natural. ![]() By the end, you're inside an enormous chrome research lab, ( 33/Image29.jpg). At the beginning of RE2 you're dodging zombies on a graffiti-covered basketball court behind an alley. What begins as a graphic, muckier horror game gradually devolves into familiar VHS tawdriness. You're pushing statues, finding jewels, collecting chess-themed keys, and once you're done, you head into the sewers and come up in an enormous, impossible Umbrella laboratory. But then you reach the police station, and it's filled with the same colorful, absurd puzzles as the Spencer Estate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |